Ninja wizardry 8. defend against the first crabs until stealt gets to 100 then play the game grind to level 8 change into a bishop grind out the magics save your spell picks buy all the spellbooks grind out 18 more levels as the bishop pick your level 6 and 7 Dec 19, 2019 · For a dagger/throwing ninja, what do you think is better, doublestrikes, or sai? My gut instinct would be doublestrikes but I wonder how strong resistance would come into play with them. The Alchemy skill can, and will advance quite swiftly simply by mixing potions. fandom. Magical development for the Ninja does not need to rely solely on casting spells. Thoughts? Apr 23, 2003 · For Wizardry 8 on the PC, Solo Fairy Guide by Mask_of_Winters. They also have access to the Faerie Ninja-only ultimate Wizardry 8 weapon (from part 7 as well): the Cane of Corpus. Unlike in Wizardry 7, Wizardry 8 Ninjas ARE NOT TANKS! They flat out suck at the front lines. They do hardly any damage with their bare hands, they can't use most of the powerful weapons, and they can't wear any armor except the Ninja outfit (upper and lower garb, tabi boots, cowl). Why a melee weapon is not necessary for a Ninja and throwing should be sufficient requires a more detailed explanation from you. Oct 23, 2017 · I keep seeing online stuff about the solo fairy ninja challenge. Stealth more than enhances the inferior armor protection and can be improved by grinding if necessary. In the group of games that compose the Dark Savant Saga (Wizardry VI thru VIII), the Ninja gains perhaps one of the most solid set of skills ever given to any player at character creation. Mar 13, 2024 · Ninjas are a stronger profession in Wizardry 7 than here, especially with Martial Arts. Moreover, the Strength attribute is a nearly worthless one in Wizardry 7, but low Faerie Strength will be limiting factor to early MA results in Wizardry 8. May 6, 2024 · It's always interesting to see how individual players' views and experiences differ about good character builds in Wizardry 8. From beginning, they have access to virtually every single Weaponry skill, including Hand to Hand. . See full list on wizardry. All weapon choices, physical skills, and even Alchemy itself rely heavily on Dexterity. Dexterity gives the best support for range accuracy, over double that of Senses and penetration is not an issue as you point out. Aug 20, 2020 · Of course, a Ninja isn't as fast developed as a Fighter, but she can cast spells and the Alchemy Spellbook isn't the worst. For Wizardry 8 on the PC, a GameFAQs message board topic titled "Dualling Rogue to Ninja?". and the guides alsways say something along the lines of this "start at level 1 ninja. com Learn how to make a Throwing Ninja for your party in Wizardry 8 - A Character Creation Guide / Tutorial for Wizardry 8 PC/Mac Gameplay up to Expert (Highest Dec 30, 2019 · Strength + Dexterity is powerful for a Ninja and auto penetrate makes range powerful as well. With a bonus to Critical Strike, your Ninja will take down enemies in single hits time and again, so you better get used to their selected voice's "I did a good job" comment. nchz mvpb 8t 3erpi ovfdh ued2 pl47 fj4md vjj01b bfr