Unity set triangles. Sets the triangle list for the sub-mesh.
Unity set triangles. before the vertex array is set), then it will do nothing (I think it throws an exception but it’s been a while since I’ve used it). I then set triangles for each part of the mesh I wanted governed by a different material. When you assign a triangle array using this function, the subMeshCount is set to 1. Oct 15, 2019 · Importantly, you have to set the vertices first; if the triangles reference a vertex index that doesn’t exist (e. Oct 30, 2021 · We'll do this by assigning an int array with triangle indices to the triangles property, after setting the vertices. Aug 31, 2017 · The basics: If you are exploring about procedural meshes, you probably know how computer graphics work. A sub-mesh represents a list of triangles that are rendered using a single Material. These indices refer to the indices of the vertex positions. If you want to have multiple sub-meshes, use subMeshCount and SetTriangles. Mar 24, 2021 · I am learning Unity3D meshes and I am trying to code my first project- STL viewer (working in runtime), based on Unity. Dec 6, 2019 · In the attached image, I broke up my triangles array which was an array of ints. When the Mesh is used with a Renderer that has multiple materials, you should ensure that there is one sub-mesh per Material. Sets the triangle list for the sub-mesh. g. First of all, I created the code, which is parsing the STL file and removes all unnecessary text from it, and leaves the array of vertexes only. If the Mesh contains multiple sub-meshes (Materials), the triangle list will contain all the triangles belonging to all its sub-meshes. Basically your computer draws a set of vertices and starts to connect them to form. lwkmrnmu ucqj zgdo cxfl oprq apy zlon ljmtaa tcgjc pui