Bjc unit 1 lab 1 page 4. Discuss your solutions with another pair.


  1. Bjc unit 1 lab 1 page 4. 61K subscribers Subscribe Review how to edit a block in Unit 1 Lab 2 Page 2: Customizing and Debugging, if needed. Review how to add an input at Unit 1 Lab 3 Page 3: Blocks with Input, if needed. Pacing The 2 lab pages could be split across 1–2 days (35–70 minutes). which is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4. Type backup: as shown below, and click "OK". Click Alonzo. Consider these questions and write down answers with as much detail as possible. Expected times to complete follow: 15–30 minutes (<1 class period) on What's a Predicate? 25–50 minutes (about 1 class period) on Combining Predicates 20–40 minutes (<1 class period) on Combining Conditionals 40–80 minutes (about 1 class period) on Boolean Expression Experiments 15–30 minutes (<1 class period) on The 4 required lab pages could be split across 1–2 days (40–80 minutes). 1: Answer questions 1-4 Complete 5. BJC Unit 3 Lab 1 Page 3 Part 1: Selecting Specific Data mrGcoding 5. Page 3: The Game of Pong. The Blown to Bits reading is about innovations all around us that collect data about us. How I Make Tut Confirming Whether Alonzo Was Clicked First, the person playing your game wants to know right away whether they succeeded at clicking Alonzo before he moved out of the way. You learned about Pause all in Unit 1 Lab 3 Page 5: Using Pinwheel to Make Polygon Say in Unit 1 Lab 3 Page 2: Angles and Turning Visible stepping in Unit 1 Lab 3 Page 1: Exploring Motion Displaying variables in Unit 2 Lab 1 Page 3: Debugging and Extending Your Number Guessing Game Snap! comments in Unit 1 Lab 3 Page 3: Blocks with Inputs Review how to edit a block in Unit 1 Lab 2 Page 2: Customizing and Debugging, if needed. I make videos to help anyone struggling to understand how to think through programming challenges. In your Number Guessing Game, you used script variables to store information (the value of secret number) that was needed by only one script. 6K views • 7 years ago This project does not use the polygon block built in Lab 3, but if students are interested in exporting and importing that block, this is taught on Unit 2 Lab 4 Page 2: Making a Mathematical Library. Information that might be found about you on the Internet can include your name, address, phone number, email, social media profiles, photos, posts, comments, online purchases, and more. 6K views • 6 years ago Jul 30, 2024 · Study with Quizlet and memorize flashcards containing terms like Bit, Byte, URL (Uniform Resource Locator) and more. BJC Unit 2 Lab 1 Page 1: Developing a Number Guessing Game with Script Variables 4к Relaxing Coding Screensaver Encrypted Programming Code Video VJ Loop no sound, no music Jul 23, 2018 · In this video, we learn how reporter blocks can be used as inputs in command blocks to make Alonzo move randomly across the stage when clicked. 0. To learn how to do this, you will create a number guessing game where the user’s goal is to guess a number randomly generated by the computer. Expected times to complete follow: 20–40 minutes (<1 class period) on Creating the Contact ADT 20–40 minutes (<1 class period) on Adding Contact Data If used, 20–40 minutes (<1 class period) on Adding Birthdays * 15–30 minutes (<1 class period) on Selecting Specific Data 30–60 minutes (about 1 class period BJC Unit 1 Lab 3 Page 1: Exploring Motion mrGcoding 5. 2. How I Make Tu Page 4: Keeping Score with Global Variables Unit 2, Lab 1, Page 4 On this page, you will use a global variable to keep score in your Click Alonzo game. This video walks through the Brick Wall lab from BJC SNAP's curriculum in Unit 3 lab 1 page 4 BJC Unit 2 Lab 4 Page 1 Part 1: Robot in a Maze mrGcoding • 7. 0 International License. 1C Implementing cybersecurity has software, hardware, and human components. 1 Identify existing cybersecurity concerns and potential options to address these issues with the Internet and the systems built on it. Click each word to view the definition. 1C Selection uses a Boolean condition to determine which of two parts of an algorithm is used. Expected times to complete follow: 15–30 minutes (<1 class period) on Sprite Following the Mouse As you learned in Unit 1 Lab 2 Page 2: Making Programs Talk, procedural abstraction is the process of developing a program by breaking up a large problem into smaller sub-problems. 56K subscribers Subscribed n/a ap csp bjc unit lab community and online interactions page read and answer questions in complete sentences. Jul 23, 2018 · In this video, we learn how reporter blocks can be used as inputs in command blocks to make Alonzo move randomly across the stage when clicked. On the previous page you used blocks asterisk and pinwheel that we wrote for you, each with an input for the number of spokes. Expected times to complete follow: 15–30 minutes (<1 class period) on Exploring Motion 20–40 minutes (<1 class period) on Angles and Turning 25–50 minutes (about 1 class period) on Blocks with Inputs 20–40 minutes (<1 class period) on Modify Your Pinwheel 15–30 minutes (<1 class period) on Using Pinwheel to Make In this lab, you will program two sprites to gossip. edc. 35K subscribers Subscribed It's not something to make a fuss about, but if you skip this lab's first page you may spend the time later teaching about mouse coordinates. f you connect to the Internet through an Internet Service Provider (ISP), you are 6. what are some different ways we use technology Using conditionals to manage our program's control flow and lists to store users, we learn about the importance of sequencing when writing code. On this page, you will experiment with an existing program as an introduction to the project. Learning Goal: Explore the fundamentals of game programming. Think ST EK List: 4. Voluntarily put online: Social media posts, comments, photos, blog posts, etc. What does Google know about you? Search queries, location data, device information, and can guess your age, gender, marital status, income bracket, and personal interests What does your cell phone carrier know about you? Incoming and outgoing calls, phone numbers you call and text, duration of calls, how often In this lab, most of the actual directions for students are in the project starter file, rather than on the lab page. and Hofstra University is licensed under a Creative Commons Attribution-Non Commercial-Share Alike 4. Consider these questions and write down answers with as much detail as possible. So please pay attention, do your best, and persevere through problem solving! Information that might be found about you on the Internet can include your name, address, phone number, email, social media profiles, photos, posts, comments, online purchases, and more. Experiment with spirals. BJC Unit 2 Lab 1 Page 1: Developing a Number Guessing Game with Script Variables Sep 12, 2018 · We go over the important computer science concept of ABSTRACTION using a simple analogy and put it to use by creating two specific procedures using one gener Lab 1: Search Algorithms and Efficiency In a reversal of their Unit 2 number guessing game, students design an algorithm that identifies the player's secret number by: guessing, asking the player if the guesses are too high or too low, and guessing again until guessing right. So please pay attention, do your best, and persevere through problem solving! In this lab, you'll code a general draw gameboard for Tic Tac Toe and other games, and build a simple Tic Tac Toe game. Unit 2 Lab 1 Games In this lab, you will use local and global variables to store information ST EK List: 4. How I Make Tutorial BJC Unit 4 Lab 4 page 1 In this lab,you will explore how different kinds of information are represented in a computer. Find out how in Part 1 of Robot Dec 16, 2020 · In this video, we compare the computation time and steps required to perform linear and binary searches. , International Technology and Engineering Educators Association, Inc. 34K subscribers Subscribed The complete student-facing version is available on bjc. Lab 1: Games Unit 2, Lab 1 In this lab, you will use local and global variables to store information. May 1, 2025 · Update on 1/31/21: Solutions for optional projects, end-of-unit review pages to recap specific types of content from each unit (Vocabulary, On the AP Exam, and Self-Check Questions), a BJC Vocabulary Index to recap vocabulary from across the year, bringing back "Making a Kaleidoscope" as Unit 2 optional project, animations to support In this lab, you will use two different algorithms to search a list, and you will learn that algorithms are categorized by the time required to run them. 1B Program instructions are executed sequentially. The Mod Operator In this lab, you will program procedures to carry out mathematical tasks. 6. To read more of Blown to Bits (pages 1-4 at right), check out the full chapter here: http://www. The 6 lab pages could be split across 4–7 days (140–280 minutes). The 5 lab pages could be split across 2–4 days (75–150 minutes). BJC Unit 3 Lab 4 Page 1 Part 1: Creating Bar Graphs mrGcoding 5. What does Google know about you? My email and passwords. 2. (PDF version is in your Schoology folder) As you read, be prepared to discuss the following: According to the authors, what are some things that have changed as a result of computers? Nov 9, 2018 · If you're having trouble understanding the list reporter blocks, then this is the video for you! How I Make Tutorial Videos: • How To Make High Quality Tutorial Vid The Beauty and Joy of Computing by University of California, Berkeley and Education Development Center, Inc. Computer Networks and the Internet Learn with flashcards, games, and more — for free. The title of this page/lesson is “The Shopping List App”. What the four projects have in common is that they introduce different ways of thinking about more complex programming problems than students In Unit 3 Lab 1 Page 1: Robot in a Maze, students use sequencing, selection, and repetition to plan an algorithm for escaping from a maze without actually programming the algorithm (CPT 2). BJC Unit 2 Lab 2 Page 4: Mandala Design Part 1 mrGcoding 5. What does Google know about you?Google knows about my school, where I live, what I do, what I eat, what age I am, how I interact with my friends, who my friends are and much more. g. The internet is just a connection between devices. BJC U3L3 Tic Tac Toe- Detecting Wins- After Board has been Created. How I Make Tut In this lab, you will learn about your digital privacy. Lab 1: Dealing with Complexity This first lab includes four projects in its six pages. In this course, you'll use a collaboration technique called pair programming —writing computer programs in teams of two. BJC doesn't always use this approach, but its virtue is that students don't have to move their heads back and forth between the lab page and the project itself. 3 Review how to add an input at Unit 1 Lab 3 Page 3: Blocks with Input, if needed. The graph represents a network of internet nodes 3. 1. Change the inputs to so Alonzo moves to random coordinates, with x varying from -190 and 190, and y varying from -130 through 130. Expected times to complete follow: 15–30 minutes (<1 class period) on Programming a Game 5–10 minutes (<1 class period) on Saving Snap! Projects 5–10 minutes (<1 class period) on Sharing Your Game 15–30 minutes (<1 class period) on Giving the Player Feedback If used, 10–20 minutes (<1 class period) on Unit 2 Lab 4 Making Computers Do Math In this lab, you will program procedures to carry out mathematical tasks. 1B The domain name system (DNS) was not designed to be completely secure. Also includes some basic advice on pair programming with one/two computers. The game isn't nearly finished, but it's finished enough. One partner, the driver, controls the computer. is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4. The 4 required lab pages could be split across 2–4 days (85–170 minutes). In order to improve the efficiency of our code, we need to think about ways to make it more concise, elegant, and efficient. In the first two pages of this lab, students consider the information that is available online about them, discuss why privacy is good to protect, and consider reasons for giving up privacy. 5 being a full measure in 3/4 time, but not 4/4 time). Then modify it so that the sprite says 0, 2, 4, 6, 8, up through 30. If your script works, Alonzo should face the other way and move to a random spot. . If you've left the 1 and 10 in the input slots of Alonzo will move only tiny distances. 25 + 0. On this page, you'll learn how to create your own account and how to log in and out. The navigator is also in charge of reading the lab Beauty and Joy of Computing by University of California, Berkeley, Education Development Center, Inc. The game rules vary, but the game boards are alike except for the number of tiles. Clicking the green flag button in the top right corner of the window () starts all scripts that begin with the when green flag clicked hat block. What does Facebook know about you? Your interests and how you look. The 7 lab pages could be split across 3–6 days (120–240 minutes). Now you're going to learn how to create your own blocks with inputs. 3. Sep 11, 2018 · BJC Unit 1 Lab 3 Page 4: Modify Your Pinwheel mrGcoding 5. On this page, you will discuss how computers impact privacy and read and teach each other about data-collection technologies. The Internet is an integral part of society, making it important to understand the basics. 46K subscribers Subscribed In this lab, you will program two sprites to gossip. On this page,you will learn aboutbits, the basic units of data in computing. Discuss your solutions with another pair. How I Make Tutorial V Oct 25, 2022 · ReadBlown to Bitspages 1-4. Dec 1, 2021 · ReadBlown to Bitspages 1-4. We begin our programming journey by building a code script that will cause Alonzo's appearance to change when a click event is detected. #bjc #snap #apcsp May 30, 2023 · Student Name: Period: BJC Computer Networks Lab BJC Unit 4 Lab 1 Go to the website above and read pages 1 - 4. 76K subscribers Subscribe In this lab, you'll program an app that you can share with others and play on your phone. In this lab, you'll program an app that you can share with others and play on your phone. Creating a Snap account, logging in, and resetting a password. Creating a draw brick block lets you think in terms of a procedure with a name related to the problem you are solving. Lab 1: Dealing with Complexity Unit 3, Lab 1 In this lab, you will learn about algorithms, nested loops, recursion, more abstractions, clones, and how to better debug. Students use this as a basis for developing and analyzing list searching algorithms for ordered and unordered lists. Edit your pinwheel block, then click the "+" sign at the end to add an input label (choose "Title text"). On this page, you will compare the time required for binary search and for linear search. Your Image in the Cloud In this lab, you will learn about your digital privacy. Prefer to keep private: Personal contact information, financial details, health records, sensitive personal experiences. 3 Cybersecurity is an important concern for the Internet and the systems built on it. Review conditionals and other blocks (random, forever, etc Review how to edit a block in Unit 1 Lab 2 Page 2: Customizing and Debugging, if needed. BJC Unit 5 Lab 1 Page 1: Searching a Sorted List mrGcoding • 9. Think Integer note lengths are offered on the lab pages for students unfamiliar with the nuances of representing musical time signatures as decimals (e. Expected times to complete follow: 10–20 minutes (<1 class period) on Starting a Number Guessing Game 15–30 minutes (<1 class period) on Checking the Player's Guess 15–30 minutes (<1 class period) on Debugging and Extending Your Number Guessing Game 15–30 minutes (<1 class period) on Keeping Score with Global As you learned in Unit 1 Lab 2 Page 2: Making Programs Talk, procedural abstraction is the process of developing a program by breaking up a large problem into smaller sub-problems. org: Unit 5 Lab 1 Page 2: How Many Five-Letter Words Are There?, Unit 5 Lab 1 Page 3: Is "Seperate" Spelled Correctly?, and Unit 5 Lab 1 Page 4: Exactly How Much Faster Is Binary Search?. On this page, you'll build a simple game in which the player tries to click a character that's jumping around. How I Make Tutorial As you learned in Unit 1 Lab 2 Page 2: Making Programs Talk, procedural abstraction is the process of developing a program by breaking up a large problem into smaller sub-problems. The option you direct students to use will depend on your school and district's policies. Dec 31, 2016 · This video screencast corresponds with Unit 3, Lab 1, Page 1 of the Beauty and Joy of Computing (BJC). 5. May 30, 2023 · Student Name:sania agarwal Period: BJC Computer Networks Lab BJC Unit 4 Lab 1 Go to the website above and read pages 1 - 4. The other, the navigator, helps catch errors and keeps track of how the code being written fits into the overall plan. Nov 16, 2022 · 4. On this page, you will consider what information is available online about you and reflect on your online data sharing habits. This is an essential lab for the rest of the course in knowing how to code in Snap!. The curriculum, text, and styling on this website is adapted from The Beauty and Joy of Computing by University of California, Berkeley and Education Development Center, Inc. pdf#page=19. Pages 2 and 3 are a single project, and page 6 brings together ideas about debugging some of which were introduced earlier in the course; it isn't a project at all. (PDF version is in your Schoology folder) As you read, be prepared to discuss the following: According to the authors, what are some things that have changed as a result of computers? I make videos to help anyone struggling to understand how to think through programming challenges. bitsbook. Preview text BJC Unit 4 Lab 1 What is the Internet? Pg. BJC Unit 4 Lab 4 page 1 In this lab,you will explore how different kinds of information are represented in a computer. Self-Check Question 1. What does the US government know about you? In this lab, you will learn about your digital privacy. On this page, you create a predicate to check whether one number is divisible by another. Complete the questions and exercises listed below: Page 1, Number 1: What is the difference between the Internet and the World Wide Web? type your answer here Page 1, Number 2: Why does the graph of the Internet look like a tangle in the middle with fireworks on the outside? type your On page 2 of Lab 1 (this lab), there are three options listed for how to save Snap! projects. What does your cell phone carrier know about you? SS and card numbers and cell phone. Nov 16, 2023 · 4. On this page, you will share your project so others can play your game. Build this script that makes the sprite say the numbers 1 through 10. 4. Add a second input to control the amount of "backing up" that the sprite does before each turn through the full 360°. Complete the questions and exercises listed below: Page 1, Number 1: What is the difference between the Internet and the World Wide Web? The difference between the internet and the world wide web is that the internet is a network of independent but connected computing Click on Alonzo. You will also extend your Click Alonzo work from Unit 1, Lab 1 to use variable to store the score. Build this script and try it out: This design got the nickname "squiral" because it's a squ are sp iral. There are several ways to organize a collaboration. [P1] 6. com/wp-content/uploads/2008/12/B2B_3. (PDF version is in your Schoology folder) As you read, be prepared to discuss the following: According to the authors, what are some things that have changed as a result of computers? BJC Unit 5 Lab 1 Page 1 - Guess My Number mrGcoding 5. 1B Sequencing is the application of each step of an algorithm in the order in which the statements are given. 7jsf 9szf hxj akvje5b eysl yjwug a5 jz 7btega pgnn